Another mode is called Lightsync and it has to be supported by game developers to produce lights that match colors displayed by a game. One mode is called Audio Visualizer, it analyses currently played audio and produces appropriate effects: soft breathing in response to low frequency sounds, and lighting pulses to the beat. Logitech’s Lightsync uses two out of three aforementioned methods and therefore has two modes. Various companies have either explored or are exploring ambient light synching with on-screen actions and/or audio (see Philips amBX, Razer Ariana, etc.), but today we are talking about the Lightsync from Logitech. Technically there are several ways to sync ambient lighting with on-screen actions: giving developers a way to control ambient lighting using an API, to analyze colors displayed by on the screen, or to analyze audio and somehow match lighting with sounds. Synchronizing ambient lighting with on-screen actions is a way to add immersion to games or movies and is something that has been on the table for a while now. The first two products to feature Lightsync are the G560 speaker system as well as the G513 mechanical gaming keyboard. Logitech has introduced its new Lightsync technology designed to add immersion to games as well as to visualize music or movie audio using RGB LEDs inside peripherals.
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